[7.0] "Cima vs Naruki Doi 9.22.07-This had some good high speed action and innovative submissions on the good side. On the other side I found their to be a lack of a story within the match and so many big moves into kicking out that it took away from the match. I find it hard to connect to Cima at least in this era as there's certain flaws I cant look past. That being said it wasn't bad it was just alright."
[9.0] "This was a Dragon Gate-style Main Event match that succeeded at keeping my attention at all times. It really felt like a match between two equals where every big move could be the finish. ****"
[8.0] "Great example of classic Dream Gate formula matches. Nicely done first half with more grounded moves, which was fun mostly thanks to the fact that both CIMA & Doi are charismatic bastards. By the end finisher spam felt a bit overdone, but it can still be exciting. Not as dramatically structured, but a great match for sure. ****1/4"
[8.0] "This was simply a case of two guys with everything to prove throwing everything they had at each other and doing everything they could to keep from getting pinned. Doi had just usurped total leadership of the Outlaw? z and needed to bring home the gold. In an effort to do so he busted out a new finisher. Sadly for him CIMA was determined to be more than a one-defense champion and wasn? t letting anything put him down. And just when it looked like Doi was feeling the same way, either kicking out of big moves (three Schweins, Mad Splash) or evading bigger ones (Crossire) CIMA broke out the Redline and put the Outlaw down. My only real beef with the match is CIMA kicking out of the Muscular Bomb so long before it had a chance to get over as a killer finisher. That aside this rocked the face off the place."