[9.0] "Amazing show and a great example of how DG PPVs should be booked. Stacked card with wide variety of wrestling styles. Fun opening bout with emphasis on heel work and promising young talent PAC. Perhaps too short as a match, but still hilarious segment by two legends of puro comedy. Brave Gate is the only con of the show, but I still enjoyed the change of pace with Yoshino working as heel and Kanda as face. Utterly entertaining story fight between Gamma and ref Tomoaka, which is one of many reasons why MO'z is one of my all time favourite units in wrestling. Absolutely magical bout of RyoSuka and AraiWa. Probably one of the most brutal matches not only for the Triangle Gate title, but in DG as a whole. And finally a great main event, classic Dragon Gate epic, which lead to Doi becoming "Mister Ota-ku". Wonderful show."
[7.0] "A good show held together by a strong second half. Mori, Kid, & Pac vs Muscle, Horiguchi, & Kishiwada was a fun opener courtesy of Kid and Pac's great high-flying. ***. Stalker vs Kikutaro was a pretty funny comedy match, which isn't my thing, but was enjoyable. **1/2. Kanda vs Yoshino was alright. Kanda didn't stand out, but Yoshino looked great. His speed and fluidity is second to none. Nice pace at the end. ***. Gamma vs Tomoaka was the worst match on the show. A very slow, bland beatdown. Gamma was good in his role, but the only real interest was at the end when Muscle Outlawz turned on him to give Tomoaka the win. **. Saito & Susumu vs Arai & Iwasa started off way too slow, but picked up very nicely and was balls-to-the-wall by the end. Lots of great run-on sequences and near falls. ***3/4. Fuji, K-ness, & Mochizuki vs Shingo, Ibushi, & Kong was MOTN. A low-key great match which I would have rated higher if it continued on further. The power, intensity, and smooth exchanges were awesome. Mochizuki's stiffness was fantastic, and Ibushi's high flying was outstanding. ***3/4 - ****. Cima vs Doi was a bit underwhelming but still very good. The match started off slow but both guys were always active and pulling off interesting moves. The pace slowly increased, as did the intensity and creativity of the moves. Things never properly stepped into 'greatness' territory but it was all still quite exciting. ***3/4"