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Dragon Gate The Gate Of Destiny 2011

Pay Per View

Name of the event:
Dragon Gate The Gate Of Destiny 2011
Promotion:
Location:
Broadcast type:
Live
Broadcast date:
16.10.2011
TV station/network:
PPV Sender

:::: Not eligible for the matchguide: at least one worker in the match does not have a profile. ::::
Six Man Tag Team Match
Singles Match
Ryo Saito defeats Rich Swann (7:05)
Six Way Mask vs. Hair Survival Cage Escape Match

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All workers
6.40.663
Current Total Rating (?)
Valid votes: 6
Number of comments: 7
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9.0 1x
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6.0 3x
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Average rating: 6.50  [6]
Average rating in 2021: 7.50  [2]
Average rating in 2017: 6.00  [1]
Average rating in 2011: 6.00  [3]
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arrancar wrote on 11.11.2021:
[6.0] "This was the show that ended DG's run of really good PPVs going back to Kobe World 2010. This was still an alright show, but with match-quality that didn't really step beyond what DG would show on their Infinity show, and the gimmick main-event was the sole match that justified its place on this card. The opener was fine -- hard work but unremarkable. **1/4. The 6-man Tag was another fine but forgettable match. Fun work from Brodie. **. Saito vs Swann was decent. Swann's acrobatics were good, and Saito's power moves were good too. **3/4. Kzy, Tanizaki & Doi vs Gamma, Mochizuki & Susumu had a good pace and an enjoyable story of the faces punishing the heels. There was good tag chemistry within and between the teams, making for some fun exchanges and spots. Great pacing in the final 1/3rd. ***1/4. Pac vs Horiguchi had a fun mix of styles. Horiguchi was a very fun foil to Pac, since he kept up with Pac's amazing acrobatics and speed, but he responded with heelish and more 'intelligent' attacks to grind Pac down, which thereby emphasised Pac's fun and creative comebacks in response. Pac's bumping was godly as always, adding a lot to Horiguchi's offence. Many convincing near falls in the final few minutes. ***1/4. Cima & Ricochet vs Kid & Yoshino was good but should have been far better. A lot of work in the first 2/3rds, while decently executed, sadly felt like complete filler. It was with Yoshino's hot tag the match finally picked up for the remainder of the match, with all 4 guys finally wrestling with more urgency and creativity. There was sadly quite noticeable sloppiness in some of the exchanges, but thankfully nothing major. Their frantic big-move trades were all good, but not good enough to cover up how slow and pedestrian the first 2/3rds of the match felt. ***1/4. The 6-Way Cage Match was the only truly good match on this show. It featured a lot of the 6 wrestlers' usual offence executed at the typical high pace and with very clean technique. The cage escape attempts were enjoyably realistic and quite creative, and the shenanigans from the unit members outside interfering was quite entertaining. Thankfully, the in-ring work remained very strong throughout the escapes and shenanigans. It was very cathartic seeing the J3 guys get the flags, and appropriately disheartening seeing the BW guys likewise get them. Fun moments with Yamato and Kong as the final 2, and with the BWs helping Kong in various entertaining ways. ***1/2."
Firebird22 wrote on 30.10.2021:
[9.0] "I thought this was one of the best full cards I have watched from Dragongate. Several great matches, zero matches that I'd call anything less than quite good, and an extremely memorable main event."
jboyaquar wrote on 23.03.2017:
"What I wrote after a particularly debuached evening: 1. Judging on exterior alone, Arai looks like a broken-down skeletor, but he's so crisp & fresh in-ring and keeps the contest together. 2. The Takayama - Lee staredown was impressive; I'm not sure why Lee was JOB'd out as DG could draw money with him, esp. w/ Bond villain Takayama. This was the typical Stalker 6 =s he gets beat on a lot, and somehow manages to kick out a lot. Of course Fujii had to chokeslam Ichikawa after the match to look cool and perenially abuse his peer. 3. Swann is mad over, as he should be, for his mad mic/acrobatic skills. Saito looked better than he did at Korakuen a few nights earlier. 4. The Triangle Gate match was silly because you knew, somehow, that BW would get a 2 count on someone. What's memorable is how much Doi has embraced his role within BW over the past few months. He's brash and comes off like one of the Joker's main henchmen - doesn't take himself too seriously - fun-loving yet undeniably a heel. 5. H-A-G-E's technique of working over Pac's neck was wise but I'm not sure why the crafty vet wasn't playing more to the crowd. Good, but the ending was never in doubt. 6. I wish I had a greater memory of the Twin Gate but I'm sure cocky Rico was proudly displaying all of his skilled feathers. 7. The Main's storyline was similar to Final Gate '09 in that like Yoshino, YAMATO had the chance to escape, but instead chose to save his stablemate/friend Shingo. I had a good time on this evening, but I wish I remembered more of the in-ring affairs, especially the Twin Gate."