[6.0] "An improvement from night 1 but still a pretty underwhelming show. From 4, 000 at the SECC and 6, 000 at the Hydro to... SWG3. And over two nights? It just felt unneeded. Still, the main event was a good match."
[8.0] "Night 2 didn't have the fire of Night 1, but the show was great in its own right. Opening tag match was pretty solid and was mostly to get a feel good moment for the Fite Network. The women's title match was enjoyable and the stipulations added some interesting story telling. I've watched this feud since its inception, so watching Aivil win the title was awesome. Wild vs Coffey was a good one. I believe these two can have a great match, but this was still a good encounter. First two falls were spaced out nicely but the third came quick. Wild needed this win. What happened after the match opens up some new possibilities for the future. Kings of Insanity was what I expected it to be. Brutal and intense. The board of half-can Monsters was a great touch. One question, why didn't most, if not all of the tables break? The stuff they did looked like it hurt. Not as gruesome as the first KoI match, but I loved this one. Next one was better than expected. A fast paced match that played to all three men's strengths. Dar played the veteran role well. Buzzard's cannonball to the outside was awesome. This match was great on all accounts. A show-stealing sleeper match. Buzzard and Kelly are the forerunners of ICW's future. Kez vs Ilja had its moments but wasn't as I hoped it would be. Next match however, completely shocked me. Short with the expected result, but definitely fun and a great performance from Davis. Main event was worthy of its spot. That Joe Coffey moment where he played possum had me concerned at first. This was basically a best of Stevie vs best of Coffey. In no way was it obvious that Joe would win, so maybe that hurt just a little. Regardless, it was a great main event to cap off an enjoyable show. A half of one of the better F&Ls in recent years. I like the idea of splitting it to two nights. Gives more time for matches to develop and play out, something previous F&Ls have suffered from."